Dead Stop Assignment Bf4 Maps

April 27th, 2014, 11:03 PM   #1
 
 
Battlefield 4: Second Assault Assignments Guide



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Multiplayer assignments in Second Assault DLC are optional objectives for players to complete in order to unlock various awards, including, the DLC weapons. None of these assignments are required for any of the Second Assault DLC trophies, so if you’re only interested in the DLC trophies, please visit my Second Assault Trophy Guide. Any feedback is highly appreciated since some assignments are buggy/glitched.

Please note that in order to be eligible to complete these assignments you must own the DLC and be at least multiplayer rank 10 or 20 (depends on assignment). Also note that some assignments can only be completed on certain DLC maps.

**Important** Whenever assignments are referring to either Caspian or Firestorm towers, they are the tallest tower in each map.
  • The Caspian Border tower is located at D flag in Conquest Large (C flag in CQ Small)
  • The Operation Firestorm tower is located at C flag for both Conquest Small and Large.

Last edited by DarkDante14; March 12th, 2017 at 02:18 AM. Reason: Editorial Sweep.
 
April 27th, 2014, 11:06 PM   #2
 
 


Assignment 1 – Fire Starter


Map specific: Operation Metro/Caspian Border

This one is easy and is related to Torched trophy. Just like when going for the trophy, find old grass in either of the eligible maps and use Engineer’s Repair Tool to start a fire. You have to ignite total of 5 fires in order to complete this assignment.

Reward: Fire Starter "camouflage"

Assignment 2 – Dead Stop


Map specific: Caspian Border

You must get a shotgun ribbon (a single ribbon requires 6 kills with a shotgun in a round) and you have to raise/lower the border gate which are located near B Flag in Conquest Large (A Flag in Conquest Small). Both of these requirements must be done in the same round!

It’s fairly easy, just pick a shotgun of your choice and stick to the flag areas for kills. I suggest avoiding medium/long range fights and instead flank enemies or use cover and wait for the enemies pursue and get close to you. For the gate, just activate the control switch with button to raise/lower it.

Reward: DAO-12 (Shotgun)

Assignment 3 – Express Train


Map specific: Operation Metro

For this assignment you must get:
  1. an Assault Rifle ribbon (6 kills with an assault rifle in a round);
  2. 2 Kill Assist ribbons (a single ribbon requires you to get 5 kill assists, which means, you have to get at least 10 kill assists for the assignment requirement);
  3. get 10 kills inside the Metro, which means that kills gotten in the outside area will not count.

Note that assignments #2 and #3 must be done in the same round! Requirement #1 can be completed either along with #2 and #3 or before on a different map. I suggest going for all assignments in the same round because the Assault Rifle ribbon will come naturally when going for 10 kills. It’s important to know that if you complete requirements #2 and #3 without having completed #1, the assignment will not unlock.

I suggest playing Capture The Flag game-mode for this assignment because it takes place solely inside the Metro (bar the RU spawn which is outside) so all kills will count towards requirement #3. Furthermore, CTF games tend to last longer (unless the teams are ridiculously unbalanced) and are more chaotic which is handy when going for kill assists.

Start by going for 10 kills with an Assault rifle that way completing Requirements #1 and #3. After getting the kills comes the hard part – getting 2 kill assist ribbons. In order to get a kill assist you must injure an enemy player up to 74% (assist counts as a kill starting from 75% of damage) and a teammate has to finish the enemy off. This was one of the most frustrating assignments so I highly suggest handicapping yourself when going for the kill-assist. Just stick with teammates/squad-mates (preferably with those who aren’t blind goats and know how to shoot a gun) and either hip-fire or use semi-automatic mode in gun-fights. Originally, I assumed that kill-assists would come naturally but eventually realized that getting 10 kill assists is one of the most dumb and frustrating assignment requirements in the entire game.

Reward: F2000 (Assault Rifle)

Assignment 4 – Co-pilot


An easy assignment that can be done on any map and in a course of multiple multiplayer matches. All you have to do is spend a total of 10 minutes in helicopters and get 10 squad repair bonuses. For squad repairs a neat trick you can use is to repair your own vehicle. For example, spawn in a buggy, transport or scout helicopter, purposefully damage it by crashing into a rock/wall/ground, etc., switch to 3rd seat and repair your own vehicle. You have to be in a squad for the bonus. Naturally, it's easier just to fix your other squad-mate vehicles but if you’re impatient and your squad-mates aren’t using any vehicles, the trick may come in handy.

Reward: AS VAL (PDW)

Assignment 5 – Dust Devil


Map specific: Gulf of Oman

For this assignment you have to get an Anti-Vehicle ribbon and destroy 5 vehicles in Gulf of Oman. Because the ribbon requires destroying only 2 vehicles, you'll get it naturally while going for the other requirement. This assignment is a piece of cake as there are many vehicles on Gulf of Oman at your disposal. Just drive around in a tank/LAV, be either an engineer or support and go for enemy vehicles. If you’re a good pilot, you can use air vehicles as well. You don’t have to stick to a single strategy; all that matters is that you get 5 vehicle destroyed bonuses.

Reward: M60-E4 (LMG)

Assignment 6 - Eagle’s Nest


Map Specific: Caspian Border/Operation Firestorm only

Arguably the hardest assignment in entire DLC. For this one you have to get a Sniper Rifle Ribbon (get 6 kills with sniper rifles in a round) and kill 5 enemies from the tall towers located in Caspian Border and Operation Firestorm. Technically you don’t have get those 5 kills from the tower with a sniper rifle so, in theory, you could get those kills with something like a SRAW and then get a sniper rifle ribbon by simply running around. I do not suggest this strategy though, solely for the reason that round will most likely end before you manage to complete both requirements. The best strategy to use is to find a pick-up sniper rifle (the over-powered ones that kill people in a single body shot) then snipe people from the towers. Because it's an almost guaranteed OHK, you won't have to worry about going for headshots. There’s a pick-up sniper rifle on the Caspian Tower, there are also other snipers located on flags.

When it comes to map, I'd recommend Firestorm over Caspian. Unless you have a dedicated buddy that will stop people from destroying the Caspian Border’s tower, you might as well not bother. Under the Caspian tower there’s a laptop, when you press next to it, it will activate tower’s self-destruct mechanism which will start to count down and upon the timer reaching zero, the tower will get destroyed. You can tell that the self-destruct mechanism is activated by the sound of sirens. Rather than enemies being the main problem, the most frustrating part about this assignment was dealing with teammates, trying to destroy the tower for absolutely no reason. A good thing to know is that when the other faction captures the flag with tower, timer will reset. The only thing to worry about on Firestorm's tower is the burn-off which isn’t a big deal because it only burns the platform at the very top. Just chill on platforms below as there’s no other disadvantage to Firestorm's tower besides enemies trying to climb up it and visit you so bring claymores with you.

Reward: GOL Magnum (Sniper Rifle)

Last edited by DarkDante14; March 12th, 2017 at 02:41 AM. Reason: Editorial Sweep.
 
April 27th, 2014, 11:08 PM   #3
 
 

Silver Assignments

Assignment 7 – Air Mail


Game-mode specific: Capture The Flag

Note that you must first complete Co-Pilot assignment in order to unlock this one. You can only do this assignment in Capture The Flag game-mode and you must be the chopper pilot in order to complete the assignment. Interesting is that the teammate whom I had picked up and transported back to our base, died before scoring, however, a different teammate picked up the dropped flag and scored which then counted towards my assignment completion. Due to the buggy nature of the game and assignments, I'm unsure whether it’s supposed to work that way or not. Feedback appreciated.

Reward: DPM6 (Camouflage)

Assignment 8 - Scorched


Map Specific: Operation Firestorm only

For this assignment you have to kill an enemy using the tower burnoff in Operation Firestorm. You activate it by pressing a button (by pressing ) located at the very bottom of the tower and flames kill anyone located at the very top platform.

Honestly, I had to boost this simply because I couldn’t find a single enemy dumb enough to sit on the top platform when there are multiple other platforms right under it without any disadvantages what so ever. After you’ve activated the burnoff button, it will actually take several seconds for flames to shoot out and the tower will have sirens and warning lights going off, giving enough time to any person with common sense to bail from the top platform. On top of that, it takes several (about 3) hits to kill an enemy with the flames.

Reward: Extra Crispy Dog Tag

Assignment 9 – Re-Mastered


A very easy assignments by itself as you only need to get 25 kills with each Second Assault DLC gun. If you want to hasten the assignment, you can join either TDM or Domination server as they’re more gun-fight focued game-modes. The hard part is unlocking all of the guns. For that, refer to other assignments in this guide.

Reward: Trade Master Dog Tag


Assignment 10 – Perfect Landing


Map specific: Caspian Border/Operation Border

For this assignment, you have to spend total of 10 hours playing on Second Assault maps and then get a kill-streak of 10 and land on the top of either of Caspian/Firestorm towers (See Post #1 if you’re unsure of the tower locations).

Requirements #2 and #3 must be the in the same round! Based on experience with other assignments, I highly suggest only attempting going for #2 and #3 after you’ve completed Requirement #1.

Originally Posted by snoogans777
It would be wise to land on tower first, then get kill streak. If you die after landing - it’s ok, you can still get kill-streak.

You can do 10 kill streak first and then land on tower BUT you need to stay alive and either get back to your spawn area to get a helicopter or have someone pick you up (way too risky).
**Exploit** For landing on the tower part, there is an exploit you can use. Rather than parachuting and landing on the top of tower yourself, simply spawn as Recon with MAV equipped. Land the MAV on the top of tower and it will count towards the assignment (thanks to Superkiwi for the tip).

For kill-streaks I advise using tanks, it also helps to have a reliable gunner who is an engineer with repair torch. Take out enemies from distance, flank and don’t risk running in the middle of flags. Naturally you can use other vehicles of your choice or even go infantry but tanks should be your safest bet.

Personally, I'd recommend doing this assignment on Operation Firestorm because unlike Caspian's tower, Firestorm’s tower can't be destroyed. As everything else in the game, this assignment is a bit finicky/buggy, particularly, the landing on a tower bit. I landed on Firestorm's tower and had a friend pick me up with a tank. After getting a kill-streak of 12 (2 kills above the requirements), the assignment still wasn’t popping up so I drove back to base for a chopper and landed on the tower again. Only then the assignment counted.

The game is very inconstant when it comes to the tower bit. You don't necessarily have to land at the very top platform, but as I said, the game sometime doesn't recognize the tower landing for no obvious reasons. Note that, if Caspian's Tower gets destroyed – landing on the top of the ruined tower will not count.

Reward: Jump Master Dog Tag

Last edited by DarkDante14; March 12th, 2017 at 02:42 AM. Reason: Editorial Sweep.
 

The Armsel Striker, Armsel Protecta, known as DAO-12 throughout the Battlefield series, is a South African revolver-like shotgun designed by Hilton Walker of the Sentinel Arms Company, originally stationed in Rhodesia (now Zimbabwe).

With the original design having flaws, Walker redesigned the weapon in the 1980s, resulting in the Protecta/Street Sweeper model that has found its way around the world today. DAO-12 is short for Double Action Only 12 gauge, referring to the weapon's operation and caliber.

Battlefield 2Edit

DAO-12

Reload time

0.575 seconds (first) + 0.625 (next)

Hipfire

Zoomed

1.5

1.35

Increase per bullet

Decrease per second

3.2

"The DAO-12 has a big revolver-style cylinder holding 12 shots which is a large number compared to other automatic shotguns. This shotgun is extremely effective in close range encounters."

— In-game description

The DAO-12 is the Tier One unlock for the Anti-Tank Kit in Battlefield 2. Unlike the other unlocks, the DAO-12 is in a completely different weapon category from the other anti-tank kit weapons, which all are submachine guns.

The DAO-12 possesses the lowest damage values out of the shotguns, being completely incapable of killing in one shot, although it also has one of the highest magazine capacities out of all the shotguns and a high rate of fire. As it is reloaded shell-per-shell, the shotgun has a very high reload time.

GalleryEdit

Iron Sights of the DAO-12

Reloading the DAO-12

Aiming the DAO-12 in third person view

A 3D model of the DAO-12

A 3D model of the DAO-12

A 3D model of the DAO-12

The DAO-12 unlock icon.


Add a photo to this gallery

Battlefield 3Edit

DAO-12

Dogtag(s)

Proficiency

Master

Rate of fire

220 rounds per minute

180 with frag rounds

Maximum ammunition

48 + 12 rounds (SP)
60 + 12 rounds (Co-op)

Reload time

Approx 5-10 seconds

Damage

16-6 x8 with buckshot (128-48)
12.5-8.4 x8 with flechette (100-67.2)
75-37.5 with slug
20-5 with frag

"A Battlefield 2 classic, originally developed in South Africa, the DAO-12 is essentially the combination of a revolver and a Shotgun. The fixed drum magazine is made of individual chambers, each holding a single round, which are fired only when placed in line with the barrel. A spring winding mechanism makes reloading an empty weapon a time consuming process and the short barrel results in a wide pellet spread."

— Battlelog description

The DAO-12 is a weapon featured in Battlefield 3. The shotgun fires in semi-automatic mode and has a rate of fire of 220 rounds per minute, or 180 rounds per minute if firing 12 Gauge Frag rounds; firing rapidly produces mild recoil. It has magazine size of eight rounds or twelve with Extended Magazine (regardless of any previous rounds inside).

SingleplayerEdit

The DAO-12 is used by the private guards in the mission Kaffarov. It can be found on several enemies during the later part of the level. The attachments most commonly include Extended Mags and Russian Optics.

Co-OpEdit

The DAO-12 is available in the level Hit And Run. It is located at the point where the door is stuck and the players must defend the location, next to the ammo crate on the side of the window. It does not feature iron sights.

MultiplayerEdit

The DAO-12 is an All-kit weapon unlocked at Rank 38 or by having the Physical Warfare Pack.

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